Just for fun... Name, Age, Occupation, Hobbies...

Started by pillagemyvillage, July 03, 2008, 06:18:47 PM

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DJ_Omnimaga

On youtube I always confuse you with oscar3w o.o (another music 2000 user).

What RPG Maker do you use by the way? I mostly use the 2003 version

Symphony

I used the old one (2000), it had less options but easier to handle.

After I had to restore my hard drive I didn't find the R2K Version again so now I use the RPG Maker 2003 (too many options  :-\).
"It seems like life is only a love affair; we step for, we step back; around we turn;
And we see us broken and we see us burn, cause life is not a token that you just put up.

It seems like life is only a love affair, we step for, we step back; around we turn;
And this play is yet chosen, it is love to no concern, cause life is not a token that you just put up."
 

Symphony ~

DJ_Omnimaga

yeah 2003 was built over 2000. Once i got able to open a  2000 file in 2003 and it worked fine (altough enemies displayed at weird locations and I needed to add battle charsets). However when I saved it i couldn't open it anymore in RM2000. They basically just added more options and new battle system. I don't like '95 because it doesnt work with Windows XP fine and games does, but text boxes are completly black or white so i can't see text most of the time. As for RMXP I don't like the high resolution and i hate how you must program to do most stuff you could do in the older ones without having to code. Also you need to patch it to work in Vista. As for the last one, VX, at least you can do 2003 stuff again without coding but I still don't like the screen resolution. Making graphics that big is quite hard for me. At least with 2000/2003 I can use Charas.EX to make my monsters and character sprites and it's easier to rip tiles from video games if you don't feel like doing all the graphics by your own

Symphony

RMXP got definitely the worst of them if you can't handle Ruby...and I can't handle that coding at all  ???.
I have nothing against the resolution of RMXP, it could have been the best of the RPG Makers if they would have left all the old possibilities...

Well I loaded my "main" game into RPG 2003 and work at it sometimes, battle system is already done but I need a better story^^
"It seems like life is only a love affair; we step for, we step back; around we turn;
And we see us broken and we see us burn, cause life is not a token that you just put up.

It seems like life is only a love affair, we step for, we step back; around we turn;
And this play is yet chosen, it is love to no concern, cause life is not a token that you just put up."
 

Symphony ~

DJ_Omnimaga

Actually one thing I hate with the 2003 battle system is that the battle speed gets awfully slow when there's like 4+ enemies present. Even if you set your character so it has 3000 speed (the default 500+weapon+armor+shield+helmet+accessory) then autocast speed x2 on him it will still go at the same speed. It will go even worse if the enemy casts a slow down spell afterward. This is why if I ever do a RPG using the internal battle system again I will do it usign RM2000 or VX (providing I can find decent tiles). Right now I don't need to worry about this as I am making a Zelda-type game.


Symphony

No need to worry about the pre-made battle system for me^^
I made it with variables and fork conditions, so I could adjust the details by myself  :)
"It seems like life is only a love affair; we step for, we step back; around we turn;
And we see us broken and we see us burn, cause life is not a token that you just put up.

It seems like life is only a love affair, we step for, we step back; around we turn;
And this play is yet chosen, it is love to no concern, cause life is not a token that you just put up."
 

Symphony ~

DJ_Omnimaga

#27
aaah ok. It must be a lot of work to make the menus with all these variables. The worst part is displaying text. For Gold Pieces (max is 9999 gold) I had to use images containing each digits drawn from 0 to 9, then split each gold piece variable content digits into 4 variables and display 4 copies of the digit pics behind another picture of the same color, the Y position being based on each separate digits. Once I had an engine where HP, LVs and MP were displayed that way since I had a real time action engine back before my PC crashed too and I had to put delays after every 4 or 5 images displayed because it made the game lag like crazy so much there was code.

EDIT: Here's the current HUD code just to see how things are for now. I might optimize later though. Just to show you how it can get crazy x.x. It's not too hard to figure out and it's very easy to code, it just looks extremly long XD:

All that just to display the side bar to the right like shown in this video:


And there's even more code elsewhere to define variable value when starting a new game and when special things occurs

Symphony

#28
Yea loads of code to design own battle systems (I didn't make a normal RPG engine, as I make a horror game that builds up on the "Fatal Frame" ps2 games my battle engine is the same as in those games. Btw I managed to get the R2k version again  ;D)

How did you copy your code into the post? Because that doesn't work for me  ???

Oh and I like the interface you made for the game :)


"It seems like life is only a love affair; we step for, we step back; around we turn;
And we see us broken and we see us burn, cause life is not a token that you just put up.

It seems like life is only a love affair, we step for, we step back; around we turn;
And this play is yet chosen, it is love to no concern, cause life is not a token that you just put up."
 

Symphony ~

DJ_Omnimaga

I actually had to copy the code in an image since I can't paste it. For us french people it is easier to get an hold of all RPG Maker versions because in the france RM community as soon as one of these softwares comes out it gets cracked/patched to be translated in french and the software is avaliable on almost every RM site since the company doesn't seems to pay attention very much. In the english community webmasters tends to follow copyright rules more so it's harder to find there. Also there are signifiantly more RPG Maker communities in french than in english for some reasons, which is quite strange, considering there's a lot more english speaking people in the world and that in france people tend to not care about RPGs from experience. It is actually illegal to redistribute since the original japaneese version was not free. I wish back then they released english versions of their own so at least we could have bought that and it would have been more popular among fans.

Symphony

Copying the code into an image and letting a programm look for the text, or how does this work?

Well I don't care about the english RPG community since the german one is really good (in my eyes) and there are still many games released. You won't find one single RPG Maker though...
"It seems like life is only a love affair; we step for, we step back; around we turn;
And we see us broken and we see us burn, cause life is not a token that you just put up.

It seems like life is only a love affair, we step for, we step back; around we turn;
And this play is yet chosen, it is love to no concern, cause life is not a token that you just put up."
 

Symphony ~

DJ_Omnimaga

For the code what I did is that I pressed printscreen on my keyboard, pasted the image in an image editor, only kept the code part, went back into RPG Maker, scrolled down and repeated the process until I got the entire code in one single image then saved as a .gif

I tend to not participate into RM communities myself though because they are too uptight about RTP usage. As soon as someone sees a graphic from the RTP in your game he freaks out and other people start bashing your work solely based on the graphics. Also I'm not good enough to be to their standards I think. I mean, when I visit the french RM community I see games that are better looking than some PS1 games x.x

Also in the english community most people hate RM2000/2003 so if you post such game you might get your thread trolled

Symphony

I'm going to try that out, thx  :)

I was active in one rpg maker forum and 95% of the people there used (and I think are still using) the 2003 version. I bet they would have talked bad about the graphics of my game, too but I only went there to ask some questions and not for posting game content^^

Of course there are people that make significant games, but most of those games are produced by a bunch of people and every person is specialized on one thing, like persons for char sets, persons for maps, persons for story and dialogue, person for animations etc etc...if I would have such a staff the game would sure be better  :D It's just that I haven't got the time for such a big project (and I don't want to either^^).
"It seems like life is only a love affair; we step for, we step back; around we turn;
And we see us broken and we see us burn, cause life is not a token that you just put up.

It seems like life is only a love affair, we step for, we step back; around we turn;
And this play is yet chosen, it is love to no concern, cause life is not a token that you just put up."
 

Symphony ~

Therio

Name : John
Online Nicknames: Therio, Sprinkling Awesome Finkle Cat (Don't ask... >_>)
Age : 15
Location : Delft, Holland
Occupation : Doing nothing. :D
Hobbies : Video Gaming, Making Videos of stuff, Making Music.
Ambition : To become a reviewer like Armake21.

DJ_Omnimaga

lol we kinda went offtopic here lol yeah x.x, I guess I can split the convo if it ends up continuing though

Not a Number

Eh, why not; I've been putting off posting here for a good while. Note that I won't be posting everything.

Name: Daniel
Other Online nicknames: Neo 2.3 Hylan-May, Neotails8762, NaN / Not a Number / /0
Age: 19
Location: [sorry guys but no]
Occupation: Web Image Administrator
Hobbies: Internet, Music (be it guitar or MTVMG)
Amibition: don't really have one; would like to be in the music industry, but at the rate I work, it'll be a loong, long long time. :P

DJ_Omnimaga

THis is nothing, :), on my other forums 3 years ago there was a news article about a TI-89 graphing calculator RPG project written in TI-BASIC and C and it ended up as the most commented article of all time with 99 comments (after splitting a part of the topic in another, else it would have 104 comments). It went from the RPG to porn, passing through calculator programs/games code theft discussion, the Texas Instrument CD fiasco (came with all TI-83+ Silver Edition models in 2001 until a parent noticed a program on the CD contained ASCII porn and sent a lawsuit to TI), religion and similar stuff x.x

I never seen such off topicness elsewhere yet in one single topic

Beoulve

#37
Name:
Bjørn Christian M. G.

Age:
26

Location:
Norway

Occupation:
I'm a student.
I already have a bachelor as an arts and crafts teacher.
I completed the first year of my animation bachelor.
And now I'm a full time student of visual communication and graphic design.
I also work part-time in a kindergarden.

Hobbies/Interests:
-Music! I love listening to music and creating music.
I'm currently in the prosess of learning reason and I'm going to give fruityloops a try as well, but of course my favourite tool is Music 2000. I also own the original Music, MTVMG2 and Music 3000. I used to own MTVMG3 as well, but I got rid of it.
Some of my favorite bands are: Radiohead, Siouxsie & The Banshees, Arcade Fire, Goldfrapp, Rilo Kiley and lots more!
I also LOVE videogame music. I don't listen to it as often as I used to, but I still love it, and I love creating music inspired by videogames. My favorite composers are: Nobuo Uematsu, Yasunori Mitsuda, Motoi Sakuraba, Hitoshi Sakimoto, Masaharu Iwata, Yoko Shimomura, Noriyaki Iwadare and last but not least Akira Yamaoka.

-Videogames. Although I don't play as much as I used to, I'm still a big fan of videogames.
I especially love RPGs like: Final Fantasy, Suikoden, Xenogears and Star Ocean, Strategy RPGs like Final Fantasy Tactics, Legend of Kartia and Disgaea, Action RPGs like Vagrant Story, Kingdom Hearts and Alundra,  Adventure games like Indigo Prophecy/Fahrenheit, Hotel Dusk: Room 215 and Broken Sword, Horror games like Silent Hill, Resident Evil and Project Zero/Fatal Frame and Action games like God of War and Devil May Cry.
I'm currently playing Odin Sphere, God of War II and Puzzle Quest. Last completed games are: Final Fantasy IV, Hotel Dusk Room 215, Pheonix Wright Ace Attourney: Justice for All and Grim Grimoire.

-I love art, illustration, design, comics(I never read them though, lol), and animated shows. I would love to work as an illustrator and designer either for web or print.

-Movies: thriller, action, horror, drama, comedy, surreal, animated

-I also enjoy a little poker, I love staying up at night and I never go to bed when I should, hanging out with friends, sitting at a café talking about everything and nothing over a nice cup of white chocolate mocca and filter cigarettes, drinking, smoking(although I may quit, can't afford it, cigarettes are very expensive in Norway), I love a good party, I'm also trying to learn to play the guitar(well, not trying that hard, but I have learned some chords) and I love internet:)

And now my latest addiction is this place!