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Messages - Coordman

#41
Quote from: Danthrax on August 31, 2010, 12:09:36 PM
Damn, if only you had mtv mg/m2k on pc..we could do a verse track...holy shit that would be EPIC!

That thought occurred to me too. Is it possible to do a collaboration by way of multi tracking? Like you come up with a piece and give me info like bpm with a clean recording, and then I create my piece and put the tracks together?

Seems possible, maybe I guess... Uh? :D
#42
Ah, the juices are flowing! I may have something to contribute by then!

Muahahaha!
#43
Thanks Danth! That means a lot coming from you! ;D

I've got something even heavier on the way (not metal this time), but I've still only been a member of this forum for about 24 hours. I have to hold SOME things back for a little bit, you know.

Wouldn't want folks thinking I'm easy, now would we? :D

Thanks Massacre!
#44
Rap/Hip Hop / Re: Raggedy beat
August 31, 2010, 11:30:23 AM
This is awesome! I can totally hear this in an Adult Swim bump. Rock on!

\m/,
#45
Quote from: .:DJ Droppin:. on August 31, 2010, 10:19:46 AM
How long did it take you to create this?

Honestly? Your guess is probably as good as mine. It started out as kind of a lark, just seeing if I could get six string acoustic guitar part correct. Over time, though, I kept revisiting it and piece by piece it started to take shape, a 12 string guit here, a horn part there. I would guess months at least. Hour-wise, I have no idea. There is still a string trill that would come right after the fade out that I'm having a terrible time nailing down because of the chord progression. Maybe someday I'll complete it.

I'm particularly pleased with the drums in this one (partly because I play drums myself). I'd like to hope it'd make Scott Rockenfield proud.

The orchestral panning and reverb took some thought. This is the first instance of a process I use quite often now. What I did was pick individual sounds for the lower, medium and high ranges of string instruments (lower being basses and cellos, mid being violins, high being violas and high range violins) and I split each sound into left and right channels by moving the sound ahead about 10 to 20 clicks on one side. What this does is make the same sound play on both the left and right speaker without making it discernably different in nature. It spreads out the sound without making you play different sounds or notes on each side. It's a cheap trick, but it's good for making a single sound sound much more full and robust. Add a little reverb and you have a concert hall filled with instruments instead of a big concert hall with a single-file line of instruments running down the middle.

Next, in order to achieve true sustain, I take a single note phrase and divide the notes between two or more channels. Anyone who's tried to create a piano piece on MTVMG knows the problem one has if they try to sustain one note into another. The first note chops off and ends up sounding very synthy and not very natural. To alleviate this problem, I take a single note phrase and divide it up.

For instance: a phrase that looks like this: C D A G B

Plays more like this:

Channel A: C  A  B
Channel B:   D  G

This allows the first note in the phrase to sustain all the way out the to the beginning of the third note, eliminating that chop off effect. You can make the sustain even longer and more complex by adding more channels. Try it!

Thanks for the rating! I'll be sure to post more soon!
#46
Thanks guys! The orchestral parts for this song were originally written by none other than maestro Michael Kamen who worked on such film scores as Pink Floyd's The Wall, The Lethal Weapon and Die Hard movies, Mr Holland's Opus, Band of Brothers and more famously, Metallica's S&M. So it's no coincidence that it sounds like a movie score. Kamen also worked with Queensryche on the entirety of their CD, Operation Mindcrime. Recreating his work on a PS2, you can probably imagine, was a LOT of fun. (and no easy undertaking :D)
#47
So, in my introduction thread I mentioned a remix I made for a band. The band is called Junkbutton. They're out of Buffalo, NY. I used to work in the same Sears and their bass player, Joe. Nice guy.

Anyway, Joe invited me to one of their shows one night and I got to hear them play. Decent band. Lots of energy. One song stuck in my head and I couldn't get the damn thing out for like a month. Long story short, I asked Joe if they'd like a remix and, while they weren't really into it (and would eventually decide not to use it), it's still one of my favorite tracks in spite of the bad sound quality (again, crappy recording equipment at the time) and lack of vocals. I'll post the original too. (Free publicity! Please don't sue me! LOL) ;)
#48
Holy crow, THE CoLD SToRAGE?! I still have the original Wipeout soundtrack around here somewhere. Need to dig it out sometime. Amazing stuff, man!
#49
Thanks for the comments, everyone! The concept I started with for this one was that of a background track for a racing game like F-Zero. This is one of my favorite tracks. I'm particularly proud of the tambourine. :D

Danthrax, your stuff is awesome. I love your guitar work. You've almost single-handedly given me hope of being successful with my next project which is undoubtedly going to take a lot of time. Got the main drum riffs done today, will need to work on song structure, bass and drum fills later. Not ruling out the need to multi track this one, either. :p
#50
Introductions / Re: Hi folks!
August 30, 2010, 10:56:39 PM
So, I do want to mention that finding this site has inspired me to try and tackle some projects that have been poking my brain. One of them is a prog-metal idea I have. Kind of Dream Theater meets Final Fantasy. It's pretty ambitious, really. I think the biggest problems are going to be making the guitar believable and keeping the drums interesting and unique throughout. Wish me luck. I think I'm going to need it.  :D
#51
Introductions / Re: Hi folks!
August 30, 2010, 10:52:23 PM
Thanks for the tips and welcomes, everyone. :)

Koolassjoe: I've been considering trying multi-tracking like you suggested, but rather than using cds, nowadays, I'd just hook into my PC's sound card and record the separate tracks that way. I agree that this would free resources up, but then you have the problem of "guessing" how things will line up between tracks. If you're recording loops and things that repeat to a point, this is a great method. If you're recording a lead part, however, you had better have a pretty clear mental image of your backing tracks or your going to be doing a LOT of re-recording.

Thanks for the memory tips! I wasn't aware that a new track starts out using memory. Good info!

I wonder if anyone uses a combination of products between the PS and PC versions. Thoughts on the best versions or combo?
#52
Rock/Metal/Pop / Re: DJ Eddy vs Danthrax
August 30, 2010, 09:54:21 AM
This is pure, unadulterated, badassedness. So nasty, I had to create my own word for it. Bravo!
#53
I guess while I'm posting things, I'll toss something original out here to show that I'm not only all about covers. ;)

This is called 10 Second Dream and was my first attempt at creating believable rock guitar. Hope you like!
#54
Rock/Metal/Pop / Re: Danthrax: Lost project
August 30, 2010, 09:30:13 AM
Very nice. Loving the cyber-punk meets NIN vibe you've got going here.
#55
Introductions / Re: Hi folks!
August 30, 2010, 09:18:55 AM
Well, what I mean is this. I use a PS2 and MTVMG. A while back I did a remix of a song written by a local band and in it I utilized a sample from their original track. (lifted from CD, about a five second guitar loop) By the time I finished the track, I didn't have enough memory to store the whole thing, so I had to record it in one session without the ability to save the raw data. The recording equipment I had at the time wasn't great (kinda sucked, really) so now that I have better equipment, I am unfortunately unable to remaster it.

I'd like to avoid this situation in the future. It'd be great if I could span a volume across two memory cards, but that seems pretty unlikely. Thoughts?
#56
So, I suppose I should dive in by posting a project I worked on a few years ago. I never actually finished this entirely. I got stuck on a string part and just never ended up returning to it, although neglecting it is something that bugs me from time to time and I'm sure I'll end up finishing it someday.

It is a complete (almost) re-creation of Silent Lucidity by Queensryche. There is no multi-tracking involved. It was all created the old fashioned way on MG1. Enjoy!
#57
Introductions / Hi folks!
August 30, 2010, 08:31:26 AM
Hi everyone! I'm new to the forum, but I've been a Music Generator user since it first came out on the PS1. I've goofed around with it a lot, created more doodles than anything else, but I have a few gems in the rough that I may feel compelled to share.

More than anything, I'm hoping to learn some techniques to "up my game" so to speak. When I do record, I tend to route directly from my PS2s audio outs to my Soundblaster Extreme Gamer FX Fatal1ty card, and does a pretty clean job. I use Audacity to EQ and clean thing up. I've been considering using the same prog to multi track. Anyone have any experience with sampling? Thoughts on memory conservation in that regard? Great to hear I'm not alone in still using MG1. :)