The other day i tried to record my own claps and snaps with the zoom H4n, but didn't reached the job i wanted.
I was amazed of snaps on 0:30' so i wanted to have similar result ->
By exploring samples in m2k, i discovered something very similar : http://rmndmz.free.fr/snap_1.html
Here is the result within giving some variations, a gate, compressor and reverb : http://rmndmz.free.fr/snap_2.html
I guess the creator of m2k used moog/korg/yamaha instruments, to create basses/synths samples.
Drums sets would be coded in a 8 bits way or equivalent (i'm not specialist, but i imagine a snare to be white noise + ADSR)
Here in LBA' Theme :
m2k sample : http://rmndmz.free.fr/snare.html
Well, i'd like to use some m2k samples, pick up here and there.
But the best, would be to know how to make them as the way of the creator ?
Wich tools do use sound designers today ? And in an oldschool way, like in demoscene ?
I was amazed of snaps on 0:30' so i wanted to have similar result ->
By exploring samples in m2k, i discovered something very similar : http://rmndmz.free.fr/snap_1.html
Here is the result within giving some variations, a gate, compressor and reverb : http://rmndmz.free.fr/snap_2.html
I guess the creator of m2k used moog/korg/yamaha instruments, to create basses/synths samples.
Drums sets would be coded in a 8 bits way or equivalent (i'm not specialist, but i imagine a snare to be white noise + ADSR)
Here in LBA' Theme :
m2k sample : http://rmndmz.free.fr/snare.html
Well, i'd like to use some m2k samples, pick up here and there.
But the best, would be to know how to make them as the way of the creator ?
Wich tools do use sound designers today ? And in an oldschool way, like in demoscene ?